The tables in this section are designed to inspire various aspects of your Character, such as their species, archetype, and other details. Feel free to draw as much or as little inspiration from these tables as you like. Remember, rolling on a table does not mean you are obligated to use the result; it’s merely a suggestion.
To roll on a table, use the die indicated at the top of the table. Then, match the number you roll to the corresponding result in the table.
Species (d8). Roll for a species using the table below. If you roll "Mixed," roll twice more to combine the two species you get, re-rolling any additional "Mixed" results. These species are part of the base game, but additional resources may include their own roll tables; or you can create your own!
| 1d8 | Species |
|---|---|
| 1 | Human |
| 2 | Elf |
| 3 | Dwarf |
| 4 | Orc |
| 5 | Dragonborn |
| 6 | Halfling |
| 7 | Mixed |
| 8 | Re-Roll |
Archetype
The following tables are designed to help you determine various aspects of a Character archetype. If you’ve already decided on certain details, feel free to skip the corresponding tables.
Martial or Power Archetype. This table allows you to determine whether your Character will focus entirely on Martial Techniques, gaining Martial Proficiency and extra Feats; prioritize Powers, acquiring Power Proficiency and innate Powers; or blend the two in any combination.
| 1d4 | Martial or Power Archetype |
|---|---|
| 1 | Martial Archetype |
| 2 | Power Archetype |
| 3 | Mixed Archetype |
| 4 | Re-Roll |
Martial Archetypes. This is a table of the various different approaches to Archetype you may choose to take to your Martial Character.
| 1d20 | Archetype | Summary |
|---|---|---|
| 1 | Bruiser | A powerhouse who relies on brute strength to dominate with crushing blows. |
| 2 | Martial Artist | A disciplined fighter who masters unarmed Combat with precision and fluidity. |
| 3 | Swashbuckler | A flamboyant duelist who combines agility, wit, and flair in Combat. |
| 4 | Assassin | A stealthy and precise Combatant who specializes in stealth and lethal strikes. |
| 5 | Archer | A ranged specialist with a variety of ranged Techniques and attacks. |
| 6 | Juggernaut | A heavily armored warrior who charges fearlessly into battle unyielding. |
| 7 | Skirmisher | A nimble combatant excelling in hit-and-run tactics and battlefield mobility. |
| 8 | Beast Master | A warrior who fights alongside loyal beasts, forming a symbiotic battle team. |
| 9 | Spearman | A polearm expert who uses reach and precision to keep enemies at bay. |
| 10 | Acrobat | A highly agile fighter who uses flips, rolls, and aerial maneuvers in Combat. |
| 11 | Barbarian | A wild and primal warrior fueled by rage, capable of incredible Feats of strength. |
| 12 | Wrestler | A close-quarters specialist who uses grapples, holds, and throws to disable foes. |
| 13 | Sentinel | A stalwart defender who protects allies and holds the line against attackers. |
| 14 | Gladiator | A versatile and showy fighter trained to excel in arena-style Combat. |
| 15 | Arcstriker | A combatant who specializes in long-range thrown weaponry. |
| 16 | Tactician | A strategic warrior who controls the battlefield with clever positioning and disability maneuvers. |
| 17 | Pacifier | A non-lethal fighter who disables or neutralizes opponents without killing them. |
| 18 | Cavalier | A mounted warrior who combines speed and power to dominate the battlefield. |
| 19 | Knife-Thrower | A specialist in throwing weapons with pinpoint accuracy and relentless speed. |
| 20 | Weapon Master | A versatile combatant skilled with a wide variety of weapons, excelling in adaptability. |
Martial Abilities. This table can add a unique twist to your Character archetype by suggesting which Abilities to prioritize. Roll twice; first with a 1d6 for your primary (highest) Ability and second with a 1d10 for your secondary (second-highest) Ability. If you roll the same result twice, roll again. Your Character might become an archer who relies on strength and intelligence, a barbarian with a great personality and quick reflexes, or a tactician who is perceptive and charismatic but not necessarily the most intelligent.
| 1d6 - 1d10 | Ability |
|---|---|
| 1-2 | Strength |
| 3-4 | Vitality |
| 4-5 | Agility |
| 6-7 | Acuity |
| 8 | Intelligence |
| 9 | Charisma |
| 10 | Re-Roll |
Power Archetypes. This is a table of the various different approaches to Archetype you may choose to take to your Power Character.
| 1d20 | Archetype | Summary |
|---|---|---|
| 1 | Wizard | A master of arcane knowledge who casts powerful versatile spells. |
| 2 | Warlock | A spellcaster who gains power from pacts with otherworldly entities. |
| 3 | Sorcerer | A natural-born magic user who channels raw, innate power. |
| 4 | Cleric | A divine servant who heals, protects, and smites with holy magic. |
| 5 | Necromancer | A wielder of death who commands undead and manipulates life forces. |
| 6 | Illusionist | A master of deception who manipulates perception and confounds enemies. |
| 7 | Summoner | A conjurer who calls creatures from other realms to fight by their side. |
| 8 | Enchanter | A manipulator of minds, using charm and domination to control others. |
| 9 | Artificer | A creator of magical constructs and enchanted items for combat and utility. |
| 10 | Elementalist | A caster who controls the primal forces of nature: fire, water, earth, and air. |
| 11 | Shaman | A wild and primal warrior fueled by rage, capable of incredible Feats of strength. |
| 12 | Psion | A spiritual leader who summons spirits and commands primal forces. |
| 13 | Druid | A protector of nature who shapeshifts and commands the forces of the wild. |
| 14 | Bard | A charismatic performer who weaves magic through music and stories. |
| 15 | Hexblade | A wielder of cursed weapons, channeling dark powers through a sentient blade. |
| 16 | Conjurer | A summoner of creatures and objects from other planes for aid in battle. |
| 17 | Witch | A practitioner of ancient magic who uses potions, curses, and rituals. |
| 18 | Diviner | A seer who uses magic to glimpse the future and uncover hidden truths. |
| 19 | Chronomancer | A manipulator of time who slows, speeds, and even rewinds events. |
| 20 | Blood Mage | A spellcaster who uses their own life force or blood to fuel powerful magic. |
Power Abilities. This table adds a unique twist to your Character’s magical abilities, helping to shape their arcane or supernatural strengths. Roll twice; first with a 1d6 for your primary (strongest) Ability and second with a 1d10 for your secondary (second strongest) Ability. If you roll the same result twice, roll again. Your Character might become a wizard who draws power from intellect and charisma, a necromancer with a strong, acute mind and who pulls up the dead with strength, or a sorcerer who channels raw power through resilience and agility.
| 1d6 - 1d10 | Ability |
|---|---|
| 1-2 | Acuity |
| 3-4 | Intelligence |
| 5-6 | Charisma |
| 7 | Strength |
| 8 | Vitality |
| 9 | Agility |
| 10 | Re-Roll |
Power Flavor. The type of Powers you use can remain the same, even if their flavor changes. This table offers ideas for how you can customize or "reskin" your Character's Powers.
| 1d10 | Flavor | Description |
|---|---|---|
| 1 | Artistic Creation | Powers shaped through visual art, such as painting, sculpture, or origami. |
| 2 | Nature's Essence | Abilities derived from plants, animals, or the natural world, channeling earth, flora, or flora. |
| 3 | Celestial Energy | Magic tied to the stars, moon, or divine cosmic forces, influencing fate and time. |
| 4 | Sound | Powers that manipulate vibrations and sound waves, from sonic blasts to sonic healing. |
| 5 | Emotion | Magic drawn from emotional states, affecting moods, manipulating feelings, or amplifying traits. |
| 6 | Mechanical | Powers that use technology, gears, or machinery to create constructs, defenses, or attacks. |
| 7 | Dreams | Abilities drawn from the realm of dreams, influencing minds, illusions, and reality. |
| 8 | Blood & Flesh | Magic tied to life forces, blood manipulation, and body transformations or enhancements. |
| 9 | Memory | Powers focused on manipulating memories, creating illusions, or altering perceptions of time. |
| 10 | Chaos | Magic rooted in unpredictability, randomness, or entropy, creating wild and uncontrollable effects. |